![]() ![]() Marque creation, spinoffs, and takeovers. ![]() You can choose a more abstract style, or dive deep and micromanage every detail.ġ20 Years (1440 Months/Turns) of gameplay.Ģ74 Cities with historical economic and population data.ĭynamic consumer demands based on user input. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. This is not a typical casual tycoon game. ![]() Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.Īrmed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Can you succeed where many other CEOs have failed 19.99 Visit the Store Page Most popular community and official content for the past week. The game takes several hours to grasp and hundreds of hours to master. It focuses on a realistic economic simulation of the global automobile industry. ![]() All while hundreds of AI marques attempt to do the same thing. GearCity is a complex and in-depth business simulator. Set marketing and racing budgets, and most importantly stay profitable. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. Design chassis, engines, transmissions, and vehicles. GearCity is an Automobile Manufacturing Business Simulator. Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity. Article taken from genres 2.5D 2D Action Adventure Animation & Modeling Anime Arcade Arena Assassin Atmospheric Audio Production Base Building Battle Royale Beat 'em up Block-breaker Board Game Building Bullet Hell Bullet Time Card game Cartoony Casual Choices Matter Christmas Sale City Builder Classic Colorful Comedy Crafting Cute Cyberpunk Dating Sim Design & Illustration Destruction Detective Difficult Diplomacy Drama Driving Dungeon Crawler Early Access Economy Education Episodic Exploration Family Family Friendly Fantasy Fast-Paced Female Protagonist Festive Fighting First Person Flight FMV Football FPS Free to Play Game Development God Game Gore Graphic Design Hack and Slash Hacking Hand-Drawn Hidden Object Historical Horror Isometric Jigsaw JRPG LEGO Lovecraft Management Massively Multiplayer Match-3 Maze Medieval Metroidvania Military MMO MMORPG MOBA Music Mystery Naval Noir Nudity Open World Operating System Parkour Party Photo Editing Physics Pinball Pirates Pixel Graphics Platformer Platformerm Point & Click Political Post-apocalyptic Psychological Horror Puzzle Racing Rail Shooter Realistic Relaxing Retro Rhythm Rogue-like Rogue-lite RPG RTS Sandbox Sci-Fi Sexual Content Shoot 'Em Up Shooter Side Scroller Side-Scroller Simulation Sniper Snooker/Pool Software Training Souls-Like Space Sports Stealth Steampunk Story Rich Strategy Subscription Superhero Survival Tactical Team Based Text-Based Third Person Third-person shooter Thriller Top-Down Tower Defense Trivia Turn-Based Turn-Based Combat Turn-Based Strategy Twin Stick Shooter Twin-Stick Utilities Video Production Violent Virtual Reality Visual Novel VR Walking Simulator War Web Publishing Western xing Zombies Up next, the developer plans to develop and release a game called AeroMogul, which will be an airline business simulator. One user review in particular gave me a chuckle mentioning it's "the holy grail of spreadsheet games". It has a Very Positive rating from close to 1,000 user reviews so it seems players do enjoy this one. If our future development as a service crowdfunding effort is successful, there is a possibility that I will port the game to ARM-Linux, including Pi 4 and Pine64 systems." The entire development, including for non-Linux operating systems, takes place in virtual box on top of a Mageia host. I build the Linux ports in Slackware (32-bit build) and Xubuntu (64-bit build). No compatibility layers or JIT compiling are required to run it. In their email to us, the developer mentioned how it was built and some extra plans for it: "The game is written entirely on top of FOSS libraries, with Ogre3D being the main client driver and SQLite being the backbone of the back-end. YouTube videos require cookies, you must accept their cookies to view. ![]()
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